A queer duoethnography of Final Fantasy VII: The queer orientation of gameplay across time, space, and context
DOI:
https://doi.org/10.55870/tgv.v45i2-3.21670Nyckelord:
trans, spel, duoetnografi, queer fenomenologi, transformativt spelAbstract
This article recommends a queer duoethnographical approach to the study of often marginalized LGBTQIA+ and specifically trans people’s engagement with games. Centering an understanding of the queer phenomenology of orientation (Ahmed 2006) in games (Dalby 2024), we present our feminist and queer theoretically inspired duoethnography of a single scene in the video game, Final Fantasy VII. This case study demonstrates the value of duoethnography to account for differences and commonalities of queer experience of games across time and space. We find that a duoethnographical approach to game studies allows for a nuanced consideration of the multiple intersecting influences on game interaction, particularly for marginalized players in contexts which would otherwise limit their expression and identity.
Nedladdningar
Referenser
Adams, Nicholas Norman (2024) DeusEx saved my life: a feminist-autoethnography of video-gaming through major depressive disorder. Qualitative Health Research online first: 1-15. https://doi.org/10.1177/10497323241307193.
Ahmed, Sara (2006) Queer phenomenology: orientation, objects, others. New York: Duke University Press.
Allan, Katherine R. and Piercy, Fred P. (2005) Feminist autoethnography. Spenkle, Douglas H. and Pierce, Fred P. (eds) Research method in family therapy vol. 2. New York: Guildford Press.
Atwood, Black (2021) Underground: the secret life of videocassettes in Iran. Cambridge: MIT Press.
Baird, Josephine (2009) Not so much mtf as sptbmtqff: the identification of a trans femme-inist. Burke, Jennifer Clare (ed.) Visible: a femmethology volume one. Ypsilanti: Homofactus Press.
Baird, Josephine (2021) Role-playing the self: trans self-expression, exploration, and embodiment in (live action) role-playing games. International Journal of Role-playing (11): 94-113. https://doi.org/doi:10.33063/ijrp.vi11.285.
Baird, Josephine and Harrer, Sabine (2024) Teaching games while queer: when your identity is the subject. MAI: Feminism & Visual Culture 14: np. https://maifeminism.com/the-epistemic-peril-of-teaching-games-whilst-queer/.
Baird, Josephine and Harrison, Dr. J (2023) Queer voices - Samantha Béart - performing is complicated in It is complicated [Podcast]. 7 December 2023. https://shows.acast.com/it-is-complicated/episodes/queer-voices-samantha-beart-performing-is-complicated [November 26, 2025].
Barthes, Roland (1977) The Death of the author. Barthes, Roland (ed.) Image, Music, Text. Translated by Stephen Heath. London: Fontana Press.
Balslev, Sivan (2019) Iranian masculinities: gender and sexuality in late Qajar and early Pahlavi Iran. Cambridge: Cambridge University Press.
Bizzocchi, Jim and Tanenbaum, Theresa (2011) Well read: applying close reading techniques to gameplay experiences. Davidson, Drew (ed.) Well played 3.0: video games, value, and meaning. Pittsburgh: Etc. Press.
Benjamin, Stefanie and Schwab, Keri (2021) Navigating the waves of feminism(s): a duoethnography of two feminist travellers. Annals of Leisure Research 26(3): 396–413. https://doi.org/10.1080/11745398.2021.1938155.
Bergdorf, Munroe (2025) Munroe Bergdorf on Trump 2.0 and the war on woke: “your exhaustion is precisely the point”. British Vogue 1 February 2025. https://www.vogue.co.uk/article/munroe-bergdorf-trans-rights-viewpoint [November 26, 2025].
Björklund, Jenny (2018) Queer readings/reading the queer. lambda nordica 23(1-2): 7-15.
Borchard, Kurt (2015) Super Columbine Massacre RPG! and Grand Theft autoethnography. Cultural Studies ↔ Critical Methodologies 15(6): 446-454. https://doi.org/10.1177/1532708615614018.
Bowman, Sarah Lynne (2013) Bleed: how emotions affect role-playing. Nordic Larp Talks 18 April 2013. https://www.youtube.com/watch?v=AtjeFU4mxw4 [November 26, 2025].
Briscoe, Kaleb Lauren, Hall, Candace N. and Steele, Tiffany L. (2025) “Against all odds”: a collective Black feminist autoethnography of Black women doctoral students’ experiences in higher education programs. Journal of Diversity in Higher Education 18(Supplement 1): S333–S346. https://doi.org/10.1037/dhe0000573.
Burns, Christine (ed.) (2018) Trans Britain: our journey from the shadows. London: Unbound.
Butler, Judith (1990) Gender trouble: feminism and the subversion of identity. London and New York: Routledge.
Butler, Judith (1993) Bodies that matter: on the discursive limits of sex. London and New York: Routledge.
Butler-Kisber, Lynne (2010) Qualitative inquiry: thematic, narrative and arts-informed perspectives. Thousand Oaks: Sage.
Carney, Finn (2020) “Notions of gender don’t apply”: Final Fantasy 7 Remake. Medium 17 June 2020. https://medium.com/@finnjcarney/notions-of-gender-dont-apply-final-fantasy-7-remake-b4a7839d7ac4 [November 26, 2025].
Chang, Edmond Y. (2017) Queergaming. Ruberg, Bo and Shaw, Adrienne (eds) Queer game studies. Minneapolis: University of Minnesota Press.
Chang, Heewon (2008) Autoethnography as method. London and New York: Routledge.
Connell, Raewyn (2005 [1993]) Masculinities (2nd edition). Berkeley: University of California Press.
Consalvo, Mia and Dutton, Nathan (2006) Game analysis: developing a methodological toolkit for the qualitative study of games. Game Studies 6(1). http://gamestudies.org/0601/articles/consalvo_dutton [November 26, 2025].
Cooper, Robin and Lilyea, Bruch. I’m interested in autoethnography, but how do I do it? The Qualitative Report 27(1): 197-208. https://doi.org/10.46743/2160-3715/2022.5288.
Dalby, Marie (2024) Orientations in queer game studies. Transactions of the Digital Games Research Association 6(3):1–30. https://doi.org/10.26503/todigra.v6i3.2174.
Del Negro, Gaia, Formenti, Laura and Luraschi, Silvia (2019) Relational aesthetics: a duoethnographic research on feminism. European Journal for Research on the Education and Learning of Adults 10(2): 123–141. https://doi.org/10.3384/rela.2000-7426.rela9144.
Deterding, Sebastian (2018) Alibis for adult play: a Goffmanian account of escaping embarrassment in adult play. Games and Culture 13(3): 260-279. https://doi.org/10.1177/1555412017721086.
Doty, Alexander (1993) Making things perfectly queer: interpreting mass culture. Minneapolis: University of Minnesota Press.
Dym, Brianna, Brubaker, Jed and Fiesler, Casey (2018) “theyre all trans sharon”: authoring gender in video game fan fiction. Game Studies: The International Journal of Game Research 18(3). https://gamestudies.org/1803/articles/brubaker_dym_fiesler [November 26, 2025].
Ellis, Carolyn (2004) The ethnographic I: a methodological novel about autoethnography. Walnut Creek: Rowman Altamira.
Ettorre, Elizabeth (2016) Autoethnography as feminist method: sensitising the feminist ‘I’. London and New York: Routledge.
Faust, Jeremy (2025) CDC researchers ordered to retract papers submitted to all journals. MedPage Today 1 February 2025. https://www.medpagetoday.com/opinion/faustfiles/114043 [November 26, 2025].
Faye, Shon (2018) Today’s anti-trans rhetoric looks a lot like old-school homophobia. The Guardian 9 April 2018. https://www.theguardian.com/commentisfree/2018/apr/19/anti-trans-rhetoric-homophobia-trans-rights [November 26, 2025].
Gao, Grace and Sai, Linna (2024) Learning from using feminist duoethnography in organization research: exploring women’s experiences of everyday racism and changing racial identities. Los Angeles, Washington and Toronto: Sage Publications. https://doi.org/10.4135/9781529683363.
Ghorbanpour, Kamiab (2023) The relative acceptance trans folks once found in Iran is being destroyed by America’s culture war. LGBTQ Nation 26 March 2023. https://www.lgbtqnation.com/2023/11/the-relative-acceptance-trans-folks-once-found-in-iran-is-being-destroyed-by-americas-culture-war/ [November 26, 2025].
Ghorbanpour, Kamyab and Hugaas, Kjell Hedgaard (2023) Imagination is free: how tabletop rpgs are creating uncensored exploratory play spaces for Iranian youth. Conference presentation. Generation Analog 2023. https://www.youtube.com/watch?v=OM0M_lwoRaY [November 26, 2025].
GLAAD (2024) The state of LGTBQ inclusion in video games. GLAAD 13 February 2024. https://glaad.org/glaad-gaming/2024/[November 26, 2025].
Goldberg, Abbie E. (2023) Impact of HB 1557 (Florida’s don’t say gay bill) on LGBTQ+ parents in Florida. The Williams Institute. https://williamsinstitute.law.ucla.edu/wp-content/uploads/Dont-Say-Gay-Impact-Jan-2023.pdf [November 26, 2025].
Griffin, Sean P. (2000) Tinker belles and evil queens: the Walt Disney Company from the inside out. New York: New York University Press.
Motomu Toriyama (2021) Final Fantasy VII Remake Intergrade: inside the Honeybee Inn. Interviewed by Duncan Heaney, Square-Enix-Games.com 29 December 2021. https://www.square-enix-games.com/en_US/news/honeybee-inn-final-fantasy-vii-remake-intergrade [November 26, 2025].
Hardin, Jessica, Saldaña-Tejeda, Abril, Gálvez, Alyshia, Yates-Doerr, Emily, Garth, Hanna, Dickinson, Maggie, Carney, Megan and Valdez, Natali (2023) Duo-ethnographic methods: a feminist take on collaborative research. Field Methods 35(4): 409-413. https://doi.org/10.1177/1525822X231158894.
Jones, Stacy Holman and Harris, Anne M. (2018) Queering autoethnography. London and New York: Routledge.
Janesick, Valerie J. (2010) Oral history for the qualitative researcher: choreographing the story. London and New York: Routledge.
Jurkovich, Tristan. (2018) 25 Hilarious Final Fantasy 7 memes only true fans will understand. The Gamer 15 April 2018. https://www.thegamer.com/hilarious-final-fantasy-7-memes-only-true-fans-will-understand/ [November 26, 2025].
Kemper, Jonaya (2017) The battle of Primrose Hill: playing for emancipatory bleed in Fortune & Felicity. Nordiclarp.org 21 June 2017. https://nordiclarp.org/2017/06/21/the-battle-of-primrose- park-playing-for-emancipatory-bleed-in-fortune-felicity/ [November 26, 2025].
Kemper, Jonaya (2020) Wyrding the self. Saitta, Eleanor, Koljonen, Johanna, Särkijärvi, Jukka, Grove, Anne Serup, Männistö, Pauliina and Makkonen, Mia (eds) What do we do when we play? Helsinki: Solmukohta.
Kout, Yacine (2023) Torpified by gaming: three ways video games electrified me into consciousness. Journal of Autoethnography 4(1): 139–155. https://doi.org/10.1525/joae.2023.4.1.139.
Látal, Martin (2022) LGBTQ+ representation in video games through the eyes of the queer community. ILUMINACE 34(3): 139-163. https://doi.org/10.58193/ilu.1742.
Madrigal-Borloz, Victor (2023) United Nations independent expert on protection against violence and discrimination based on sexual orientation and gender identity. Country visit to the United Kingdom of Great Britain and Northern Ireland (24 April – 5 May 2023). End of mission statement. https://www.ohchr.org/sites/default/files/documents/issues/sexualorientation/statements/eom-statement-UK-IE-SOGI-2023-05-10.pdf [November 26, 2025].
McArthur, Victoria (2019) Making ourselves visible: mobilizing micro-autoethnography in the study of self-representation and interface affordances. Loading 12(19): 27 – 42. https://doi.org/10.7202/1058319ar.
McLean, Craig (2021) The growth of the anti-transgender movement in the United Kingdom. International Journal of Sociology 51(6): 473-482. https://doi.org/10.1080/00207659.2021.1939946.
Mifrah, Ahmad (2023) Towards standardizing game designing processes: game designers’ initiation tool. Sobota, Branislav and Pietriková, Emília (eds) Computer science for game development and game development for computer science. London: IntechOpen. https://doi.org/10.5772/intechopen.1002903.
Najmabadi, Afasaneh (2005) Women with mustaches and men without beards gender and sexual anxieties of Iranian modernity. Berkeley: University of California Press.
Niang, Sophie Marie (2024) in defence of what’s there: notes on scavenging as methodology. Feminist Review 136(1): 52-66. https://doi.org/10.1177/01417789231222606.
Peele, Cullen (2023) Roundup of anti-LGBTQ+ legislation advancing in states across the country. HumanRightsCampaign 23 May 2023. https://www.hrc.org/press-releases/roundup-of-anti-lgbtq-legislation-advancing-in-states-across-the-country [November 26, 2025].
Rooney, Phyllis (2011) The marginalization of feminist epistemology and what that reveals about epistemology ‘proper’. Grasswick, Heidi E. (ed.) Feminist epistemology and philosophy of science. Dordrech: Springer. https://doi.org/10.1007/978-1-4020-6835-5_1.
Ruberg, Bo (2019) Video games have always been queer. New York: NYU Press.
Ruberg, Bo (2022) Trans game studies. JCMS 61(2): 200–205.
Rutter, Nikki, Pilson, Anna and Yeo, Emma (2024) “Yeah, embrace your anger. Fuck them.”: using feminist collaborative autoethnography and an ethics of care to (re)imagine our position as disabled women in academic spaces during the COVID-19 pandemic and beyond. Feminist Review 137(1): 53-70. https://doi.org/10.1177/01417789241249629.
Saeidzadeh, Zara (2016) Transsexuality in contemporary Iran: legal and social misrecognition. Feminist Legal Studies 24: 249–272. https://doi.org/10.1007/s10691-016-9332-x.
Sedgwick, Eve Kosofsky (1985) Between men: English literature and male homosocial desire. New York: Columbia University Press.
Severs, George J. (2024) Queer citizenship in 1990s Britain. Contemporary British History 38(4): 612–632. https://doi.org/10.1080/13619462.2024.2410555.
Shaw, Adrienne and Friesam, Elizaveta (2016) Where is the queerness in games? Types of lesbian, gay, bisexual, transgender, and queer content in digital games. International Journal of Communication 10: 3877-3889.
Smith, Reiss (2020) Final Fantasy 7 Remake takes problematic ‘cross-dressing’ scene and turns it into a queer celebration. Pink News 8 April 2020. https://www.thepinknews.com/2020/04/08/final-fantasy-7-remake-cross-dressing-honey-bee-inn-cloud-playstation-don-corneo/ [November 26, 2025].
Stonewall (2023) “Not fit for purpose” - Stonewall's response to draft trans guidance for schools in England. Stonewall 19 December 2023. https://www.stonewall.org.uk/about-us/news/not-fit-purpose-stonewalls-response-draft-trans-guidance-schools-england [November 26, 2025].
Strangio, Chase (2025) Trump’s anti-trans attacks won’t stop with us. Time Magazine 21 January 2025. https://time.com/7208569/trumps-anti-trans-attacks-wont-stop-with-us/ [November 26, 2025].
Sundén, Jenny (2012) Desires at play: on closeness and epistemological uncertainty. Games and Culture 7(2): 164-184. https://doi.org/10.1177/1555412012451124.
Sundén, Jenny and Sveningsson, Malin (2012) Gender and sexuality in online game cultures. New York and London: Routledge.
Thatcher, Margaret (1987) Speech to Conservative Party Conference. Conference presentation. Conservative Party Conference 1987.
Thomsen, Dorthe Kirkegaard and Brinkmann, Svend (2009) An interviewer’s guide to autobiographical memory: ways to elicit concrete experiences and to avoid pitfalls in interpreting them. Qualitative Research in Psychology 6(4): 294–312. https://doi.org/10.1080/14780880802396806.
Turkington, Moyra (2016) Rehearsing difference. Kangas, Kaisa, Loponen, Mika and Särkijärvi, Jukka (eds) Larp politics: systems, theory and gender in action. Helsinki: Ropecon ry.
Valdez, Natali, Carney, Megan, Yates-Doerr, Emily, Saldaña-Tejeda, Abril, Hardin, Jessica, Garth, Hanna, Galvez, Alyshia and Dickinson, Maggie (2022) Duoethnography as transformative praxis: conversations about nourishment and coercion in the COVID-era academy. Feminist Anthropology 3(1):92-105. https://doi.org/10.1002/fea2.12085.
Väkevä, Jaakko, Mekler, Elisa D. and Lindqvist, Janne (2024) From disorientation to harmony: autoethnographic insights into transformative videogame experiences. Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI '24) Article 808: 1–20. New York: Association for Computing Machinery. https://doi.org/10.1145/3613904.3642543.
Vafai, Sohayl (2018) Iran: the formation of trans identity and possible paths toward the acceptance of greater gender deviance. Berkeley Journal of Middle Eastern & Islamic Law 9(1): 1-33. https://doi.org/10.15779/Z38KW57J2Q.
Wai-ming, Benjamin Ng (2021) Japanese video games in Singapore: history, culture and industry. Asian Journal of Social Science 29(1): 139–62. http://www.jstor.org/stable/23653982.
Welch, Tom (2018) The affectively necessary labour of queer mods. Games Studies: The International Journal of Computer Game Research 18(3). https://gamestudies.org/1803/articles/welch.
Wysor, Caleb (2020) Final Fantasy VII Remake complicates its queer legacy. Gayming 11 June 2020. https://gaymingmag.com/2020/06/final-fantasy-vii-remake-complicates-its-queer-legacy/ [November 26, 2025].
Zia-Ebrahimi, Reza (2018) The emergence of Iranian nationalism: race and the politics of dislocation. New York: Columbia University Press.
Publicerad
Nummer
Sektion
Licens
Copyright (c) 2025 Josephine Baird, Kamyab Ghorbanpour

Det här verket är licensierat under en Creative Commons Erkännande 4.0 Internationell-licens.
Författaren/författarna behåller copyright till verket.