Intrig och interaktivitet
Om litterära värden i rollspel
DOI:
https://doi.org/10.54797/tfl.v50i1.6172Nyckelord:
plot, intrigue, interactivity, roleplaying game, literary valueAbstract
Intrigue and Interactivity. On Literary Values in Role-playing Games
The aim of this article is to contribute to the current academic discourse on how meaning is created in the practise of role playing games, and to critically discuss the particular type of aesthetic experience that roleplaying games can provide. The empirical material consists of a ready made adventure, audio recordings of authentic role playing sessions, and interviews with the participants. The analysis is based on theories on the value of literature reading and on theories concerning narrative aspects of games. The results show that a perceived intrigue has a bearing on how the players create meaning in the gaming situation,
and that literary values to some extent can be used to describe the aesthetic impact of role playing, but also that the function of
interactivity in games can deepen as well asprevent this impact.
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