Intrig och interaktivitet

Om litterära värden i rollspel

Authors

  • Stefan Lundström

DOI:

https://doi.org/10.54797/tfl.v50i1.6172

Keywords:

plot, intrigue, interactivity, roleplaying game, literary value

Abstract

Intrigue and Interactivity. On Literary Values in Role-playing Games

The aim of this article is to contribute to the current academic discourse on how meaning is created in the practise of role playing games, and to critically discuss the particular type of aesthetic experience that roleplaying games can provide. The empirical material consists of a ready made adventure, audio recordings of authentic role playing sessions, and interviews with the participants. The analysis is based on theories on the value of literature reading and on theories concerning narrative aspects of games. The results show that a perceived intrigue has a bearing on how the players create meaning in the gaming situation,
and that literary values to some extent can be used to describe the aesthetic impact of role playing, but also that the function of
interactivity in games can deepen as well asprevent this impact.

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Author Biography

Stefan Lundström

Stefan Lundström är biträdande professor och docent i Svenska med didaktisk inriktning vid Luleå tekniska universitet. Hans forskningsområde är litteraturdidaktik, med särskilt fokus på ungdomars fiktionsvanor i olika medier. För närvarande driver Lundström forskningsprojekt kring berättande och lärande i spel samt kring multimodala textuniversum i det nya medielandskapet.

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Published

2020-01-01

How to Cite

Lundström, S. (2020). Intrig och interaktivitet: Om litterära värden i rollspel. Tidskrift för Litteraturvetenskap, 50(1). https://doi.org/10.54797/tfl.v50i1.6172

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Section

Research Articles

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